SmokeMonster

PS Vita Video-Out via Raspberry Pi

xCorra posted a video of a successful video-out solution for the PlayStation Vita via a Raspberry Pi. Most games work, and they are working on a Wifi streaming option for the titles that aren’t supported. Of course, the PSTV is an out-of-the-box solution for Vita HDMI video capture… “Hello, so this is my 2nd update […]

SmokeMonster

SegaSonic Bros. Genesis Conversion (Sega System C2 Arcade Prototype)

Dustin M. O’Dell has converted the Sega System C2 Arcade prototype SegaSonic Bros. to the Sega Genesis, and posted a video of it playing perfectly and nearly complete. He says that all that’s left is to fix a few small things and polish it up. When complete, Dustin will release the ROM freely, and encourages […]

SmokeMonster

KTRL CD32 Adapts SNES USB Controllers to Amiga CD32

A new kit by MickGyver, the KTRL CD32, converts cheap SNES USB controllers to the Amiga CD32, complete with button remapping, auto-fire, memory, and more. Leon Kiriliuk posted some pictures of the kit on Twitter. Source: http://eab.abime.net/showthread.php?t=85056Purchase: http://www.amibay.com/showthread.php?101948-KTRL-CD32-PCBs-and-ComponentsAssembly Instructions: http://www.daemonbite.com/ktrl/ktrl-cd32.html

SmokeMonster

MiSTer Updates Roundup

This week saw another big round of MiSTer core updates primarily focused on fixing bugs and moving to the new open-source scaler by Grabulosaure. The new scaler uses 10% of the resources of the old scaler, is easy and faster to compile using the free Quartus software (instead of the $5,000/year suite required for the […]

SmokeMonster

MiSTer PC Engine CD & TurboGrafx-CD Begins

ElectronAsh just posted his initial open-source PC Engine & TurboGrafx-CD code for adding CD support to  MiSTer’s TG16 core. This is important not only for PC Engine CD, but also Sega CD, Jaguar CD, Playstation, and other disc-based systems, because portions of the code to stream CD data will be similar across platforms. The work […]

SmokeMonster

MiSTer ColecoVision Core Gets Super Game Module Support

The Super Game Module is a hardware add-on for the ColecoVision that extends its capabilities significantly, doubling its RAM to 32kb and doubling its sound channels to eight. The SGM is a $100 add-on but sells out quickly every time it goes for sale, which pushes market prices to around $300. Super Game Module Games […]

SmokeMonster

SD2SNES Gets S-DD1 Special Chip Support

Magno has been working on an open-source S-DD1 special chip FPGA core for SD2SNES for over a year, completing roughly 95% of the code, and Redguy made it playable. His latest commits on Github successfully add support for SDD-1 games in SD2SNES. It hasn’t been officially released yet, but a pre-compiled build was shared (link […]