Alex Mitchell

New Bahamut Lagoon Translation Exits Beta

After nine updates, a Bahamut Lagoon fan translation project—led by notable emulation developer Near, with a script by prolific translator Tom—has finally reached v1.0 status on the 25th anniversary of the game’s original release date. Although the initial beta release was stable, feature complete, and playable to completion, the seven week open beta gave the […]

Rany Battikh

SNES Legacy 16 wireless controller by Retro-bit

Castlemania Games is now accepting pre-orders for Retro-bit‘s latest addition to the Legacy16 line of products, a SNES-styled wireless controller. Earlier this year, Retro-bit unveiled a USB-only bare-bones wired version of the Legacy16. With the newer model, a slew of features were introduced placing the Legacy16 wireless more in line with the typical Switch-compatible retro-style […]

Alex Mitchell

New Bahamut Lagoon Translation Enters Open Beta

Bahamut Lagoon, a Squaresoft RPG released late in the life of the SNES, has just received a new fan translation in anticipation of its twenty-fifth anniversary. Released for the Japanese market in February 1996—well after the launch of the first Playstation—Bahamut Lagoon was never officially localized for the international market but has none the less garnered […]

Alex Mitchell

Vitor Vilela Reveals “Project FastROM”

The SNES is home to some of its generation’s most impressive and enjoyable games, but it was also common to see the platform struggling to maintain stable performance while you were playing them. This is still the case for collectors playing these games on original hardware with original carts, but the proliferation of ROM hacks, […]

Alex Mitchell

SuperRT Brings Ray Tracing to the SNES

Engineer and game developer Ben Carter has demonstrated a proof of concept “SuperRT” expansion chip that brings 3D ray tracing to the Super Nintendo. Ray tracing—a computationally demanding technique used to calculate realistic lighting in 3D graphics engines—has only recently become possible to render in real time on consumer level hardware, and at a hefty […]

SmokeMonster

SD2SNES Gets Super Game Boy Support

Update: More details in my new article. An anonymous coder dropped off a modified SD2SNES firmware in a few places today which adds a Super Game Boy core to the SD2SNES. The Super Game Boy was a cartridge that allowed you to play Game Boy games on a Super Nintendo. It contained an entire Game […]

Rany Battikh

8BitDo 2.4 GHz SNES controllers

Renowned console peripherals designers 8BitDo have just opened pre-orders for their new SN30 2.4 GHz wireless controller for the SNES/Super Famicom. To coincide with the release of Analogue’s Super-NT back in early 2018, 8BitDo released matching Bluetooth controllers that interfaced with the Super Nintendo’s 7-pin port through their very own dongle called the Retro Receiver. […]

SNS-102 Controller Tear Down

I acquired a SNS-102 controller and wanted to do a teardown to see if there was anything special about this SNES controller vs the original SNS-005 controller. I only recently found out this controller existed after watching MLiG’s First Party Controllers video. Naturally when Try said there was something “different” about the controller I had to […]

SmokeMonster

Nintendo Power Cartridge Manual Scanning Project Complete

Last year, I reported on an effort by Gc8tech to scan the rare Nintendo Power Cartridge Service Manual in high resolution. The Nintendo Power service (not the magazine of the same namesake) was a kiosk based flash cartridge that Nintendo offered in Japan, where users could buy an SF-Cassette that could be reflashed with Super […]