Vanessa (Vanessaira)

New Amstrad Mega PC Video Output / Sound Card

VOGONs tinkerers Keropi & Tiido have been working on a new project called “The Mega Card”.  Which is a replacement multimedia card designed to give better video output compatibility and more sound options for the Amstrad Mega PC.  The Amstrad Mega PC was a combo computer that joined an 386 IBM compatible personal computer (PC) […]

atrac17

MiSTerFPGA Sega System 1 / 2 Core Expansion by developer 𝕓𝕝𝕒𝕔𝕜𝕨𝕚𝕟𝕖

For awhile, I had been looking at the Sega System 1 core developed by MiSTer-X for the MiSTerFPGA platform. I had tried to add support for Gardia (ガルディア) since I’m a shmups fan. Unsuccessful in my attempts, I reached out to 𝕓𝕝𝕒𝕔𝕜𝕨𝕚𝕟𝕖 for assistance after learning he was a fan of shooters as well. I passed […]

Vanessa (Vanessaira)

Dreamcast’s Castlevania Resurrections Demo Released

The long lost Castlevania: Resurrection E3 Demo once used by Konami for a potential release and showcase on the SEGA Dreamcast.  Has been made available for download via website The Dreamcast Junkyard. This build of the game had been recently found and had made news headlines earlier this month.  With a bit of additional controversy […]

Dan Mons

Sega Master System blue channel mysteries further uncovered

Back in November and December of 2020 there was some discussion around measured non-linear ramps in Sega Master System’s blue channel.  A tweet exchange between Chris Covell and Bernard Bygott lead to some interesting measurements and documentation written by Bernard with the assistance of Tianfeng and others, which we covered in January: Sega Master System […]

SmokeMonster

Atomiswave Dolphin Blue now fully playable on Dreamcast

I reported recently about Megavolt85’s native 1:1 Atomiswave-to-Dreamcast ports, and I posted a video on the topic. Since then, more Atomiswave arcade games have been ported over. RetroRGB/Bob maintains a list of the ports here. As I explained in my video though, “port” might not be the correct word; the Atomiswave is a Dreamcast and […]

ChrisFratz

A Prototype For Sonic 1 Has Finally Been Released

On December 31st, 2020, HIdden Palace streamed on Twitch an unreleased prototype of the original Sonic the Hedgehog from before the game was set to release.  It has a bunch of differences in both level design and graphics, most notable being some of the backgrounds in zones like Marble Zone (shown on the left), and […]

ChrisFratz

The 16-Bit Audiophile Project

I recently came across something called The 16-Bit Audiophile Project, which is dedicated to archiving and preserving game soundtracks in the highest quality possible.  Through the use of professional recording equipment, they’re able to get high resolution, extremely accurate recordings straight from the original hardware. They post their own releases, but also allow for community […]

Dan Mons

Sega Master System non-linear blue channel findings.

An initial tweet exchange between Chris Covell and Bernard Bygott lead to some deeper analysis by Bernard into the Sega Master System’s blue channel.  Initially Chris mentioned the phenomenon: That's cool! Have you tried this analysis on the Sega Master System, by any chance? I hear its RGB is not exactly linear. — Chris Covell […]

SmokeMonster

Dreamcast Atomiswave Arcade Ports

In my latest video, I cover the technical aspects of porting Atomiswave arcade games to the Dreamcast. I cover the similarities between the two systems and what games we might look forward to. Watch it here: https://www.youtube.com/watch?v=77L4KuNpL78   Auto Amazon Links: No products found. http_request_failed: A valid URL was not provided. URL: https://ws-na.amazon-adsystem.com/widgets/q?SearchIndex=All&multipageStart=0&multipageCount=20&Operation=GetResults&Keywords=B07KPN1SM7&InstanceId=0&TemplateId=MobileSearchResults&ServiceVersion=20070822&MarketPlace=US Cache: AAL_400f733cd3cc753bff8989272078db08 […]