Alex Mitchell

Bug in Super Mario Bros (NES) discovered, patched

GoldS, an admin and writer at video game research wiki The Cutting Room Floor, has released a patch for Super Mario Bros. (NES) that fixes a bug in the code that governs Lakitu’s behaviour when throwing spiny eggs: “The Spiny eggs are thrown by Lakitu in a simple way, with no horizontal movement whatsoever. However, this […]

SmokeMonster

Super Mario 64’s Smoke Effect Bug Fixed After 24 Years

When Mario catches fire in Super Mario 64, black smoke pours from his rear end, along with a heavy smattering of black garbage pixels. This is due to a mistake in the game code that displays the texture in the wrong format. The black pixels should actually be transparent. The bug went largely unnoticed for […]

SmokeMonster

New Super Mario Land (SNES) “No Woohoo Sound Effect” Hack

New Super Mario Land stands as a high water mark of homebrew coding–a masterpiece for the ages. A 16-bit re-imagining of the classic Game Boy Super Mario Land for the Super Nintendo by a legendary scene coder. Although after hours of gameplay, the characters’ “woohoo!” jumping sound effect can become repetitive, so many requested a […]

SmokeMonster

Guardian Force Arcade – De-Lag Patch Playable on Darksoft STV Multi

Daifukkat.su AKA trap15 released a patch to cut down on some of the input latency built in to the Sega Titan ST-V Arcade game Guardian Force. GF is beautiful shoot ’em up, but suffers from 5-7 frames of input latency built in to the sloppy code. The patch removes 2 frames of lag from the […]