Ray Commend

Castlevania: SOTN English Patch Released for the Sega Saturn

Due to the poor decisions of both the Japanese and American branches of Sega, western gamers missed out on a ton of amazing Japanese games. Luckily, over the last few years, fans have taken matters into their own hands by translating, fixing, and even improving Sega Saturn games via patches. For example, the original Grandia […]

SmokeMonster

Ninja Gaiden PC Engine English Patch by David Shadoff

Dave Shadoff is a PC Engine developer who has been working behind the scenes for decades, researching the platform’s hardware and sharing his findings with other developers. He has also aided translators and has published a number of translated ROMs himself. He is currently working on MiSTer’s FPGA core. Recently, on the SmokeMonster Elite Discord, […]

SmokeMonster

Super Mario 64’s Smoke Effect Bug Fixed After 24 Years

When Mario catches fire in Super Mario 64, black smoke pours from his rear end, along with a heavy smattering of black garbage pixels. This is due to a mistake in the game code that displays the texture in the wrong format. The black pixels should actually be transparent. The bug went largely unnoticed for […]

SmokeMonster

Zelda: The Legend of Link Updated

Infidelity updated his incredible Zelda – The Legend of Link, which is a total ROMhack of the NES Legend of Zelda that creates an all new game, complete with new graphics and sprites, a new overworld and levels, and a new script. It’s an all-new adventure for lovers of the legendary NES title. The hack […]

SmokeMonster

New Super Mario Land (SNES) “No Woohoo Sound Effect” Hack

New Super Mario Land stands as a high water mark of homebrew coding–a masterpiece for the ages. A 16-bit re-imagining of the classic Game Boy Super Mario Land for the Super Nintendo by a legendary scene coder. Although after hours of gameplay, the characters’ “woohoo!” jumping sound effect can become repetitive, so many requested a […]

SmokeMonster

Final Fight 30th Anniversary brings 3-Player Mode to Real Arcade Hardware

Grego and Rotwang have released a ROMhack of Final Fight Arcade, which will run on real arcade hardware. Called Final Fight 30th Anniversary Edition, it’s one of the most impressive and ambitious hacks that I’ve seen, bringing an entirely new gameplay mechanic, complete with a working HUD for the third player. It is still in […]

SmokeMonster

Panorama Cotton English Translation Released for Sega Genesis

Malias and SamIAm released an English translation of Panorama Cotton for the Sega Genesis/Mega Drive, after 10 years of casual work. Panorama Cotton is a great game, and the new translation polishes it up just like a new officially licensed release: Panorama Cotton is a fun, colorful cute ‘em up rail shooter. This patch translates […]

Bob

SMB Re-Created on N64

Romacher Kaze Emanuar has just re-created Super Mario Bros by hacking Mario 64.  This looks absolutely awesome and seems to be a 2.5D re-creation of the original.  The patch is available for download and both a trailer and instructions on how to pacth the ROM are below. Link to ROM patch:  https://mega.nz/#!KHZ1FSbY!A6C_MTKDRPgEboREBI2juRVoSDuXxunUMdr5RN_291U

Bob

Simultaneous 2-Player NES Super Mario Bros

A hack has just been released that allows two people to play the original NES Super Mario Bros game simultaneously, as opposed to turn-based like the original.  This certainly opens a who new dynamic to playing the game! ROM Patch:  http://www.romhacking.net/hacks/4180/Source:  http://www.indieretronews.com/2018/10/a-two-player-super-mario-bros-hack-is.html