Wobbling Pixels has just released a video detailing how to get the most out of your N64 when connected to a RetroTINK 5x. As always, we need to stress that NONE OF THIS IS NECESSARY!! The only thing “required” to use your consoles with a RetroTINK product is plugging it in. That said, if you’d like to see what can be done with the N64’s signal, this is an excellent explanation. Just make sure you’re on the latest RT5x firmware and you’re using quality cables:
Purchase all RetroTINK Products via multiple vendors worldwide here: https://www.retrorgb.com/retrotink.html
N64 S-Video and RGB Cables: https://www.retrorgb.com/n64cablecsync.html
Update RetroTINK Firmware: https://www.retrorgb.com/retrotink.html#firmware
I think my favorite part of the video is where WP shows how to check what resolution your N64 game is outputting, in order to set the matching profile. Don’t get me wrong, the rest of the video is excellent, I just really appreciated the demonstration, as I think it’ll help beginners have a deeper understanding of why you’re changing these profiles around. Just remember to be in-game and not on a title screen or menu when checking resolutions.
The only other thing to mention is the 4K30 support: If your N64 game only runs at 30FPS or less, you won’t drop any frames in the RT5x’s experimental 4K mode, but there’s a good chance you’ll add a lot of lag. While I don’t have nearly as much experience testing 4K30 as I do every other resolution, I’ve seen TV’s and monitors add a significant amount of lag when it’s run in 30Hz mode over 60Hz in any resolution. That said, if you’re playing a turn-by-turn RPG (or anything where timing doesn’t matter), testing out this 4K mode might be a ton of fun!