The Nintendo NES was a strange beast when it came to how it generated a video signal. Most other retro video game systems generated colour information internally (and often externally) in a combination of well defined red, green and blue values and then later combine or converted them into various broadcast signals like composite video, […]
Tim Worthington has re-created the different color palette options for the v2.0 NESRGB kits! This is excellent news for fans of FirebrandX, Naked Arthur and others who’s created their own awesome color palettes. Please note, the reason this is important to so many people, is the NES never outputted a “true” RGB color output. PAL […]
FirebrandX’s custom NES palettes are coming to MiSTer thanks to Rysha’s new release, and they load straight from the menu. Rysha has provided a test build of the NES core with the new palettes, FDS support, and nearest-neighbor scaling.