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MiSTer FPGA News & Updates – New Cores, NES Mappers, Help System and more

Jotego Updates Get ready for some button mashing because Jotego has released a beta core for Hyper Sports to his Patreon subscribers. Developed by Konami, Hyper Sports was an Olympic sports arcade game from 1984. Players would compete in different events like swimming, Skeet shooting, archery and more. Jotego also fixed a bug in Forgotten […]

Analogue Pocket Firmware 1.0B

Analogue has released new firmware for the Analogue Pocket and dock. This includes a host of fixes and new screen effects for the dock. The dock can now be updated via the pocket. Firmware Download: Firmware 1.0B Analogue Twitter: Update Post Release Notes: Dock updates via Pocket – Dock now updated from Pocket using the […]

Alex Mitchell

Analogue Updates Pocket Firmware to v1.0a

Analogue has released an updated firmware for their portable FPGA console, the Analogue Pocket. While this is more of maintenance and bug fix release—as opposed to the heralded v1.1 update that is intended to significantly mature the Analogue OS experience—it will be interesting to see if any of the timing changes noted in the changelog address […]

Alex Mitchell

Analogue Delays Pocket, confirms April SNt re-stock

Analogue Inc confirmed today that their next console, the handheld Analogue Pocket, has been delayed. Analogue had originally projected a May 2021 shipping window when the limited number of Pocket pre-orders were available in August 2020,  but that has been pushed back five months to October 2021. As anyone watching the news can guess, Analogue […]

Alex Mitchell

FirebrandX Releases Nt Mini Noir Settings Guide

Granular control over the way audio and video is rendered has always been one of Analogue’s prominent features, but it can be daunting to navigate those menus without a comprehensive knowledge of retro gaming hardware, broadcast standards, and the artistic intent of the era’s developers. Fortunately, retro gaming guru FirebrandX has published a series of videos and documents […]

Alex Mitchell

SuperRT Brings Ray Tracing to the SNES

Engineer and game developer Ben Carter has demonstrated a proof of concept “SuperRT” expansion chip that brings 3D ray tracing to the Super Nintendo. Ray tracing—a computationally demanding technique used to calculate realistic lighting in 3D graphics engines—has only recently become possible to render in real time on consumer level hardware, and at a hefty […]

Dan Mons

NES palette comparisons

The Nintendo NES was a strange beast when it came to how it generated a video signal.  Most other retro video game systems generated colour information internally (and often externally) in a combination of well defined red, green and blue values and then later combine or converted them into various broadcast signals like composite video, […]

Alex Mitchell

FXPAK SuperGameBoy Improvements Continue

Even after continued support for the better part of a decade, significant new features are still being implemented on the FXPAK (nee, SD2SNES) series of Super Nintendo flash carts. In the last few weeks alone we have seen save states, Super Game Boy simulation, and now robust support for MSU-1 mods that enable CD-quality soundtracks […]

Alex Mitchell

Analogue Delays Nt Mini V2, Details New Features

(Edit: Previous revisions of this article contained a typo that referenced analog video output from the DB-15 instead of the HD-15 port. This typo has been corrected. To reiterate, the Nt Mini Noir is not capable of outputting analog video from its DB-15 port.) Retro hardware manufacturer Analogue released several statements today regarding the latest […]

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