Bob

GBA Consolizer Major Firmware Update

Woozle has just posted a firmware update for users of the Game Boy Advance Consolizer (GBAz), that involved an almost entire rewrite of the Consolizer code to optimize timing, FPGA usage, and power!  The same main features still match the original video review (above), but lots has been added.  Unfortunately, it’s a complicated upgrade process (more info below):

+DVI+ compatibility improvements.
+60hz/59.7Hz modes. Runs GBA at stock clock frequency, useful for speedrunning.
+Speedrunning features: enable button input display. Input display changes color based on whether the Consolizer is in 60hz or 59.7Hz mode. Helpful to prevent speedrun cheating through use of 60hz mode.
+Digital audio range bug fix.
+GB/GBC audio level adjustment.
+Fixed bug where game audio sample rate caused an overflow/clipping in the DVI+ audio output (Alien Hominid, Konami Krazy Racers).
+Improved menu responsiveness.
+Rewrite of Shader function to better follow Xilinx DSP guidelines (UG389, pg 27).
+Updated Shader function with latest work by Pokefan531.
+Extra gamma options, increased bit depth on 2nd gamma stage.
+Added more GB palettes.
+Workaround for GB/GBC Everdrive to fix palette swap function.
+Added mask to prevent palette from being incorrectly applied to GB non-picture area.
+Fixed bug where if 8bitdo retro receiver was hot swapped it would reset the game, hot swapping still not recommended.
+Fixes towards bug where a black screen would occasionally occur.
–Color wizard removed.
–Audio low-pass filter removed.

 

As mentioned before, the upgrade should be considered expert-only, as you need a programmer and a custom cable to flash it.  Also, unless any news bugs are found, this will likely be the last firmware released for the GBA Consolizer:  http://stephens-projects.com/projects/gbaconsolizer/news/

Dave made a video showing how to update, but once again, it’s not the easiest method:

 

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