Victor Luchitz has released a short paper discussing how he applied an adaptive data caching architecture to Doom 32x: Resurrection and sped up the games rendering pipeline by 30%. This is a follow up to his previous release about renderer, coding and platform optimizations. The paper also includes a a nice overview of the Sega 32x’s hardware storage types and compares their performance.
Link: Engine optimizations, part 2
Download the patch here (Europe version of the ROM required): http://www.romhacking.net/hacks/6269/
Patching Tool: https://www.romhacking.net/utilities/598/
Play on real hardware with a ROM Cart: https://www.retrorgb.com/romcarts.html
The second article in the #DOOM #32X Resurrection optimizations" series is now available on the project's wiki: https://t.co/S5qud0KtNF
Learn how adaptive texture cache is used to speed up the game renderer by 30%
Once again @matteusbeus did an excellent job editing the article!— Victor Luchitz (@vluchitz) February 21, 2023