Classic CRT TVs have become de rigeur in the retro scene as the true way to experience retro games “the way they were designed”. But there’s a lot of benefits to modern TVs; they’re lighter, usually bigger, and there are a lot of upscalers that give really good pictures. But then you give up peripherals […]
Did you know that in addition to being Sega’s first console, the SG-1000 was also used as the basis for some of its arcade games? I put out a new blog post this weekend, but it turns out these arcade games– enhanced versions of Champion Boxing, Champion Pro Wrestling, and Doki Doki Penguin Land— can be played on […]
Hey everyone, Nicole Express here. I’ve written up a review of the Turbo Everdrive PRO on my blog, and people have suggested that you all might find it interesting: check it out here! Or stick around here at RetroRGB for the highlights.
Hello! Nicole Express here. I’ve written a recent blog post about doing an RGB mod to the SG-1000 II, using the French Adapteur R.V.B. to amplify RGB signals from the circuitboard. Feel free to look at that post for the full details on how it was done. Otherwise, let’s dig in for some interesting reasons […]
We talk a lot about “scanlines” here, but a lot of memorable arcade games of the 1970’s and early 1980’s like Asteroids, Battlezone, Star Wars, and Tempest didn’t have scanlines at all: they were vector games, where the crisp sharp lines drawn by the electron beam formed the picture directly. But only one game console […]
Personally, I’ve always felt that the 8-bit Sonic the Hedgehog games for Master System and Game Gear deserve more attention. Evidently Master System virtuoso Maxim of SMS Power agrees, as he’s picked up a defunct level editor project, STH1EDWV, and started working on it again. While the editor is being made primarily for the benefit […]
A question often asked in the context of upscalers and retro gaming is, what did the artist intend? I’m not a great artist, but I have made some games of my own and have done the pixel art for them; even if it is just a step above “Programmer Art”. So I decided to take […]
On my own blog, I’ve noted that the Pioneer LaserActive is one of the toughest nuts for upscalers to crack. It combines a game library consisting of fast-paced FMV crosshair shooters and quick-time event games like Triad Stone all in 240p, with a need for high-quality 480i deinterlacing for its use as a LaserDisc […]