DisplacedGamers

Mega Man 3’s Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline – Behind the Code

“Is my copy of Mega Man III messed up?” This question is a common one from those that either have not played the third game in the series or are returning to it after a number of years. There is a graphical glitch above Shadow Man in the Stage Select screen. A segment of pixels […]

DisplacedGamers

How Speedrunners BROKE Castlevania’s Scrolling – Behind the Code

In December of 2019 after many years of runs, the speedrunning record for Castlevania on the NES was close to 11 minutes 24 seconds. In Summer of 2020, speedrunners took a new discovery for the implementation of scrolling for the game and used it to skip several screens at a time in various places throughout […]