The Talkin’ Code series of videos on Displaced Gamers is meant to be more casual (unscripted as much as possible) vs Behind the Code, and I used this episode to walk through what the code is doing during horizontal collision checks for Mega Man in MM2 along with some commentary.
We also talk about performance relative to the time it takes to draw a frame of video. Why do games (like Mega Man 3 for example!) slow down at times?
Grab a taco! It is time for a code walk. Hope you enjoy this one.