Vitor Vilela uploaded a video to Twitter of a widescreen optimized hack for the game Super Mario World running on the BSNES emulator.
What if Super Mario World was optimized to run at widescreen 16:9? Here is the result ⬇️— Vitor Vilela (@HackerVilela) March 7, 2021
Honestly, it looks awesome, it even feels a PC game! pic.twitter.com/Mn1HsbFcbg
I reached out to Vitor about this and the is what he had to say…
The patch is aimed specifically for an emulator called bsnes_hd. It’s a fork of bsnes which aims into improving the user experience though features that normally you can’t do normally on the regular SNES, such as the Mode 7 HD which some people already know about it. Widescreen is the new project being developed lead specially by DerKoun (author of bsnes-hd), Near (author of bsnes and ares) and ocesse (currently writing a widescreen patch for Super Metroid). We have spent several hours brainstorming how a SNES with native widescreen would output and now we are starting to create a game specific patches which aims to make the game work with the larger internal screen size (352×224 instead of 256×224). It’s a pretty ambitious project that will likely give SNES games a new look, specially for users that plays on 16:9 screens and would like to experience a game with a larger horizontal screen without stretching. Right now, you have to download bsnes_hd and a specific ROM patch which adjusts the game engine to run natively with the larger screen, but it’s a project that will be integrated into bsnes and with very good chances of eventually appearing on other SNES platforms. Once Super Mario World and Super Metroid widescreen patches are done, we will likely have a solid standard which future ROM modders will be able to apply to any SNES game. That’s our objective. Any SNES game will be able to be adapted though ROM patches to use widescreen on the future once the project is stabilized.
I am so happy that people are finally starting to take advantage of the widescreen feature in the BSNES emulator, because I remember messing with it in the past and being disappointed at how games didn’t work so well with it out of the box. And it’s great to see that he is trying to create a standard method to adding widescreen to SNES game, and I can’t wait to mess around with it when it gets released.